this is some of the champions that i use in lol
DARUIS

There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.
Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.
''A united Noxus could control the world - and would deserve to.'' - Darius
DRAVEN

Unlike his brother Darius, victory in battle was never enough for Draven. He craved recognition, acclaim, and glory. He first sought greatness in the Noxian military, but his flair for the dramatic went severely underappreciated. Thirsting for a method to share ''Draven'' with the world, he turned his attention to the prison system. There he carved out the celebrity he desired by turning the tedious affair of executions into a premiere spectacle.
At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.
'' 'The best' is wherever I decide to set the bar each day.''
-- Draven
ziggs
Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles.Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.
''Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!''
- Heimerdinger
GAREN

Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.
Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy
BLIZCRANK

The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold...encased in a framework of iron...in a carapace of steel.
Demacia
Along the western coast of Valoran, the human city-state of Demacia shines as the continent’s paragon of virtue amongst all the other human settlements. The people of Demacia are driven by their common cause to disseminate benevolence and justice for the betterment of all beings throughout Valoran. They view malice and selfishness as a disease which should be expunged from the psyche of humankind. Those who come to Demacia and choose to settle within the borders of the city-state are expected to share the ideals and virtues of its citizenry. Those who seek personal gain at the expense of others quickly find themselves ostracized… or worse.Life in Demacia, however, isn’t one of placid utopian dreams. Since the Demacian people pride themselves as the moral vanguards of Valoran, they adopt seemingly draconian measures to ensure that their moral code remains the only code by which one may live within the city-state. Crime in any form is harshly punished; there are no misdemeanors within Demacia. Some detractors of Demacia (who criticize far from the reaches of the city-state) claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Demacian law, the Demacians stand by their convictions.
Demacia
Demacia is the only government in Valoran run by a constitutional monarchy, wherein the King of Demacia serves as the head of state and an elected council serves as the legislative body. While the king is a strong ruler, he is kept in check at least partially by the Demacian Council. The current King of Demacia, Jarvan III (a.k.a. Jarvan Lightshield the Third), works earnestly with the Demacian Council to ensure that the sanctity of the city-state remains pure and true. Since the rule of Jarvan I, there has never been an attempted coup or rebellion of any kind in Demacia. The king serves not only as the political leader of the city-state, but also as the commander-in-chief of its military.The Demacian military is one of the strongest in all of Valoran, and until recently it was the only force capable of holding back the hunger of the military machine that is Noxus. Noxus has been the sworn enemy of Demacia since both settlements were founded hundreds of years ago. Their conflict is at the core a moral one, and with such a night-and-day division of moral philosophy amongst Demacia and Noxus, it is not hard to see why Demacia views its military requirements as a vital necessity to survival. Every Demacian citizen is required to serve in its military for no fewer than three years. Even after this time, most Demacians remain on active status in the city-state’s military reserve.
Demacia was one of the first supporters of the League of Legends, though its concerns were less for the planet’s stability and more to diminish the Noxian threat to Valoran. Demacia sent its best students of magic to the Institute of War, with some of them becoming master summoners. Demacia holds its own in the Fields of Justice, and this has subsequently eased the massive expenditure of resources otherwise needed to maintain its military force. The post-League Demacian military is as strong as ever, though it has shifted its focus from that of a standing invasion force, ready to re-conquest Noxian acquisitions, to that of an impenetrable bastion, secure and vigilant across its entire dominion.
Demacia is a shining beacon of hope for humanity, and as such the city is the visual representation of this concept. There is a clean and pristine feel and look to the city. Towering spires litter the skyline of Demacia. White stone and marble are the materials of choice in the construction of Demacian buildings. Majestic flags fly high along the parapets of the city. The city walls virtually gleam with power and nobility. The city itself sits next to a natural port, with the majority of the city resting on a plateau.
Noxus
Located on the far central eastern part of the Valoranian continent, the human city-state of Noxus is in many ways the moral antithesis of Demacia; it is a settlement where the physically and mentally strong acquire power through any means necessary, regardless of the consequences to their fellow humans. The citizenry of Noxus generally stands behind this principle, regarding the qualities of benevolence and compassion as signs of weakness. Strength begets strength, at least as far as the humans of Noxus are concerned. This seeming cruelty, however, is not an indicator of chaos. As is naturally and necessarily the case with humankind, Noxus is an orderly city-state, where rules protect the citizenry from harm… at least from their peers. In Noxus, however, those with power are clearly protected by the law more than those without it.The ruling political organization of Noxus is called the Noxian High Command, and it acts as the head of the military. In Noxus, the military controls every aspect of the political landscape; there is no separation between the warfare and politics. The eternally youthful-looking leader of the High Command, General Boram Darkwill, has ruled Noxus for countless years. General Darkwill has far exceeded his average lifespan as a human; it is rumored that he is kept alive through necromantic magic. Such a conclusion would seem to make sense, especially when considering that he has ruled the Noxian High Command since before the time of King Jarvan I of Demacia. His seemingly endless hunger for power and conquest has driven Noxus to be the nightmarish threat to its neighbors that it is today.
Noxus
Where other human settlements tend to welcome non-humans into their midst, Noxians are decidedly xenophobic. Non-humans are, at best, made to feel unwelcome within the borders of this city-state. There are exceptions to this, but only after the non-humans in question have proven themselves to be either useful or feared (or both). Human visitors and emigrants to Noxus are made to feel only slightly better, again proving themselves only by either demonstrating competence or inspiring terror in their enemies.Military service in Noxus is compulsory for a period of six years, with all of its citizens retained as active reservists until their golden years. The Noxian High Command reserves the right to draft any of its citizens, regardless of age, into military service in times of dire need. Active Noxian military personnel are afforded a higher level of citizenship in Noxian society, and it is not uncommon for most citizens to remain active in the military for ten or more years. There is seldom a lack of work in the Noxian military, even with the forced quasi-peace that exists between Noxus and their eternal rivals, the Demacians.
The Noxian High Command strategically elected not to oppose the formation of the League of Legends, and even went as far as to give tepid support for its activities. It was clear to Valoran’s power brokers that Noxus could read the writing on the wall; to oppose the League, especially with the vast majority of Valoran behind its formation, would have been tantamount to suicide. By supporting its formation, Noxus achieved two ends. First, Noxus would have some degree of forced peace between itself and Demacia. This would allow Noxus to focus its efforts on conquest elsewhere; its track record in this conquest since the formation of the League, however, has been considerably underwhelming. Second, Noxus would focus its considerable magic talent into the League, allowing for a potentially greater degree of success in conflicts against the Demacians. To date, the endless war with Demacia has been just that – endless. The Noxian conflict with Demacia has, for the most part, surrogated itself into the Fields of Justice for considerably less cost in material and manpower. While its mortal foe has been able to relax some, Noxus has been able to relax considerably more without the iron fist of Demacia looming overhead.
Noxus is a city that resembles its inhabitants – dark and sinister. The foundation of the city was built into a granite mountain, and a fair portion of the city lies underground. Structures are built on top of and into the mountain itself. A tremendous man-made moat, filled with a witches’ brew of foul and putrid liquids, circumnavigates the city; the moat serves as an excellent means of cutting off access to Noxus through but a few key points, all of which are heavily guarded. At the top of the granite mountain resides the headquarters of the Noxian High Command; the building itself vaguely resembles a human skull from a distance. Beyond the huge city walls lie those Noxian denizens too poor (or too lucky) to live inside.
The subterranean city level of Noxus is almost as large as the top level, with numerous shops, taverns, and residences comprising the seedy underbelly of the notorious city-state. Noxus contains the largest network of dungeons anywhere on Runeterra, with numerous Noxian nobles claiming ownership over the various labyrinthine passages and subterranean rooms.
The League of Legends
Until only twenty years ago, Runeterra was on a collision course with disaster. As quickly as Runeterra’s denizens would band together in ancient times as tribes, opposing tribes would war to settle their disputes. No matter the era, the preferred choice of warfare has always been magical. Armies would be enhanced or decimated by spell and rune alike. Champions made the most of magical items forged for them as they led or supported armies. Summoners – often the de facto leaders of Valoran’s political forces – would unleash mighty magical powers directly against foes and their holdings with little regard for consequence. With such an abundance of raw magical power at their disposal, there was little motivation for summoners to explore more environmentally-friendly forms of warfare.Within the last two hundred years, however, the dangers of unchecked magical warfare began to expose the fragility of Runeterra to everyone residing in Valoran. The last two Rune Wars drastically altered the geophysical landscape of Valoran, even after magical energy was focused on restoring it. Violent earthquakes and horrific magically-fueled storms made life on Valoran challenging, even before factoring in the horror of warfare on the populace. It was theorized that another unchecked Rune War would tear the world asunder.
As a direct response to the world’s growing physical and political instability, Valoran’s key magicians – including many powerful summoners – came to the conclusion that conflicts needed to be resolved in a controllable and systemic way. They formed an organization called the League of Legends, whose purpose was to oversee the orderly resolution of political conflict in Valoran. Housed in the Institute of War, the League would be given the authority by Valoran’s political entities to govern the outcomes of the organized conflict they would administer.
The Institute of War
The League resolved that all major political conflict would be settled through the use of specially prepared arenas strategically located throughout Valoran. Summoners representing a particular political allegiance would each call forth a champion; the champions, leading mindless minions generated by novice summoners manipulating a nexus, would fight to achieve the objective of the arena they were in. The most common victory condition of a battle arena would be to destroy the opposing faction’s nexus. These arenas are collectively referred to as the Fields of Justice.While all major political conflicts were being funneled through the League of Legends, physical conflicts between warring political entities were not completely eliminated. For example – the strategic choice of the League to build the Institute of War directly between the constantly warring city-states of Demacia and Noxus stopped almost all direct confrontation between them, though military skirmishes continue to break out. Instead, the warlike Noxian High Command has turned its ambitions of conquest offshore. Even still, all political entities abide by the governance of the League of Legends. No wise regent would be foolish enough to rail against a vast cabal of immensely powerful magicians, summoners, and champions.
The fights in the various Fields of Justice over which the League presides are not only of great political interest to Valoran, but also of great social interest. The League magically transmits the sights and sounds of the action as it unfolds to specially built arcane receivers located in key settlements throughout Valoran. Watching a fight in a Field of Justice is one of the more popular entertainment activities Valoran’s denizens engage in.
The League of Justice is supervised by a council of three powerful summoners, known as the High Council of Equity. Each summoner has been on the Council of Equity since the inception of the League of Legends except for its newest High Councilor, Heywan Relivash; High Councilor Relivash’s ascension took place five years ago after the mysterious disappearance of the previous High Councilor, Reginald Ashram. The Council of Equity is responsible not only for the leadership and guidance of the League, but also to act as the highest court of appeal for adjudication of Valoran’s political entities.
The structure of the League is focused around internal organizations that lead their various goals. Each city-state is assigned an Emissary of the League – a diplomat who serves as an on-location political representative to enact the will of the League. The Adjudicators are the arbiters assigned to a given match in the Fields of Justice. The Council is the body of high-ranking summoners which rules over political outcomes once a battle arena match has been resolved.
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As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
''There is only one truth, and you will find it at the point of my lance.''
-- the ''last words'' of Jarvan IV at his failed execution
Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.
''There is only one truth, and you will find it at the point of my lance.''
-- the ''last words'' of Jarvan IV at his failed execution



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